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Devet

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  • Description
    The goal of the game is to place as much as possible elements to the game field, which is a quad-grid 5x5 (but may vary). Elements are 2, 3 and 4 sided in all variations - 11 type of elements. The game starts with the maximal element (with four sides) already placed in the center of the game field. Every next element, can be put on the field, only where the side of the current element can touch the side of an existing element. If the side of just-placed element touches the game field border, the set of the connected elements scrolls in the opposite direction, or directions, if the element touches two borders. When this scrolling occurs, extra elements are deleted from the element set (they fall). The player randomly choose the element which must be placed, and the element which will be the next. In computer realization, these elements are randomly generated by the machine. Every successfully placed element is counted. The game ends, when the current element can't be matched nowhere in the field.The game is designed by Jordan Tuzsuzov. Official internet site : http://devet.tuzsuzov.com/ - BoardGameGeek
  • Details
    Ages: 0 and up
    Category: Abstract Strategy
    Designer: Jordan Tuzsuzov
    Mechanics: Tile Placement
    Players: 1 to 1
    PrimaryName: Devet
    Product Title: Devet
    Publisher: (Self-published)
    Time: 10 minutes
    Year: 2002
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